Langrisser II Secret Tiles

For a list of secret tiles in the Mega Drive version of the game, see this article.

Tile locations are given as (X, Y) coordinates on the map. The tile in the top left should be counted as (0, 0)

This list is for Der Langrisser, Langrisser FX, Langrisser II (PS1), Langrisser Dramatic Edition, Langrisser II PC and Langrisser II's 2019 remake as they all share the same tileset.

Note that Scenarios 79-92 are only available in the Sega Saturn release of the game.

Locations marked with a dagger symbol (†) are mutually exclusive. You can only get one secret tile or the other in the scenario: never both.

=Scenario 1 (Prologue 1)= (23, 4) You have spotted a clearing in the middle of the woods. Inside, a band of cute dwarves are dancing merrily. One of the dwarves comes out to offer you a berry. Will you eat it?

(18, 25) A blue potion rests within the open drawer of a chest. Will you drink it?
 * Yes → Magic Defense +10
 * No → Nothing


 * Yes → AT +1
 * No → Nothing

=Scenario 2 (Prologue 2)= (3, 3) In a clearing in the woods, you find small footprints… One set of foot prints leads towards a small hole.

(20, 29) At the top of the hill, you see a large, mysterious tree. You notice strange fruits scattered about beneath it. Do you want to taste one?
 * Yes → Speed Boots
 * No → Nothing


 * Yes → AT +1
 * No → Nothing

=Scenario 3 (Prologue 3)= (1, 29) In moving through the forest you spot a small clearing. At the center, one spot is lit by rays of sunlight. Do you want to try digging here?


 * Yes → Speed Boots
 * No → Nothing

=Scenario 4 (Prologue 4)= (1, 29) Through a window you spot a bird's nest. Rooting through the feathers in the bottom, you find a flask. The liquid in the flask seems to be the color of the sea. Will you drink the potion?


 * Yes → DF +1
 * No → Nothing

=Scenario 5 (Prologue 5)= (16, 8) You find a question scrawled at your feet. “Could you abandon someone who would fight to his death? Who would give all to protect you? I doubt you could…”


 * Yes → Rune Stone
 * No → Nothing

=Scenario 6 (Prologue 6)= (02, 06)
 * ERWIN ONLY=access to scenario X1, Muscle Shrine (Scenario 71 in Scenario Select). The dead end on a 1 tile corridor.

(10, 3) Rune Stone

=Scenario 7 (Prologue 7)= (12, 23) In a forest there are mushrooms with an odd odor. Will you try to eat them?


 * Yes → At +1
 * No → Nothing

=Scenario 8 (Light 8)= (22, 17)
 * ERWIN ONLY=Entrance to the X2 stage (Scenario 72). Looks like a small patch of water beneath the bridge, NE from the pond.

(36, 1) You notice a small sapling within a group of four trees. Hidden beneath the sapling you spot a little sprite. What will you do to it?


 * Smile at it → Magic Defense +10
 * Scare it → Nothing
 * Don't say anything → Nothing

=Scenario 9 (Light 9)= (5, 2) You spot a water fowl perched atop a nearby small post. The bird is holding a small, glittering stone in its beak. What will you do?


 * Startle it → Nothing
 * Reach out → Rune Stone
 * Ignore it → Nothing

=Scenario 10 (Light 10)= (24, 27) You see strange piece of cloth lying on the ground. Will you pick it up?


 * Yes → Mirage Robe
 * No → Nothing

=Scenario 11 (Light 11)= (15, 23) A plank floats in the waves. On it lies a beautiful flower. What will you do?


 * Leave it alone → Nothing
 * Take the flower → The flower withers immediately (Nothing).
 * Break the plank → A flower sprite comes forth. AT + 3 bonus!

(14, 3) If you already have Langrisser: Masayan Sword.

=Scenario 12 (Light 12)= (0, 1) Something shimmers in a hole. Will you examine it?


 * Yes → Rune Stone
 * No → Nothing

=Scenario 13 (Light 13)= (6, 5)† On a pedestal rests a blue potion. Will you drink it?

(18, 5)† On a pedestal rests a red potion. Will you drink it?
 * Yes → Magic Defense +10
 * No → Nothing


 * Yes → MV +1
 * No → Nothing

=Scenario 14 (Light 14)= (3, 9) There is an old wooden box here. Will you open it?


 * Yes → Gleipnir
 * No → Nothing

=Scenario 15 (Light 15)= (20, 12) A fruit you've never seen lies on the ground. Will you eat it?

=Scenario 16 (Light 16)= (6, 6) † The fine chain has fallen from above the magic formation. Will you pick it up?
 * Yes → MP +4
 * No → Nothing

(28, 6) † A metal plate has fallen from the above the magic formation. Will you take it?
 * Yes → Gleipnir
 * No → Nothing


 * Yes → Odin's Buckler
 * No → Nothing

=Scenario 17 (Light 17)= (28, 8) In a vacant spot of earth there is a glittering garb. Will you take it?


 * Yes → Mirage Robe
 * No → Nothing

=Scenario 18 (Light 18)= (6, 5) After a little while, a large tree begins speaking: “You, human … Will you please unshackle that chain? That bothersome metal has encircled me for so long …” What will you do?

(21, 2) As you step into a thicket, a chain coils around your feet. Will you cut it off?
 * Chop it off → Nothing
 * Remove it by hand → Gleipnir
 * Ignore the tree → Nothing

(26, 19) You found a small locked box. The outside has an inscription: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”
 * Yes → Nothing
 * No → Gleipnir


 * Yes → Nothing
 * No → Rune Stone

=Scenario 19 (Light 19)= (17, 3) † There is a bottle full of red medicine hanging on a wall. Will you drink it?

(12, 3) † There is a bottle full of blue medicine hanging on a wall. Will you drink it?
 * Yes → AT +1
 * No → Nothing


 * Yes → MP +2
 * No → Nothing

=Scenario 21 (Light 21)= (1, 9) A face on the wall begins speaking: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”


 * Yes → Nothing
 * No → Rune Stone

=Scenario 22 (Light 19)= (1, 9) A face on the wall begins speaking: “Wouldst thee, knowing what's in store and memory relegated to lore, choose for thyself this life once more?”


 * Yes → Nothing
 * No → Rune Stone

=Scenario 23 (Light 20)= (17, 3) † There is a bottle full of red medicine hanging on a wall. Will you drink it?

(12, 3) † There is a bottle full of blue medicine hanging on a wall. Will you drink it?
 * Yes → AT +1
 * No → Nothing


 * Yes → MP +2
 * No → Nothing

=Scenario 25 (Light 14)= (3, 9) There is an old wooden box lying here. Will you open it?


 * Yes → Gleipnir
 * No → Nothing

=Scenario 27 (Light 16)= (20, 12) A fruit you've never seen lies on the ground. Will you eat it?


 * Yes → MP +4
 * No → Nothing

=Scenario 28 (Light 15)= (27,11)“Releasing the anchor causes a chain to drop… Will you pick it up? Rune Stone (28, 12)
 * Yes→ A voice resonates from the chain…“You, human… I'll lend you my strength… I have waited your arrival for thousands of years…” Gleipnir
 * No → Nothing

=Scenario 30 (Light 17)= (15,9) (21,9)

=Scenario 31 (Light 18)= Mirage Robe (29, 9)

=Scenario 32 (Light 19)= Gleipnir (7, 6) Gleipnir (22, 3) Rune Stone (27, 20)

=Scenario 33 (Light 18)= Mirage Robe (29, 9)

=Scenario 34 (Light 19)= Gleipnir (7, 6) Gleipnir (22, 3) Rune Stone (27, 20)

=Scenario 35 (Light 20)= (13,4) (18,4)

=Scenario 37 (Imperial 8)= (33, 17)
 * ERWIN ONLY=access to the X3 stage (Scenario 73).

(37, 2) Magic Defense +10

=Scenario 38 (Imperial) (9)= (19, 15) I am a spirit of the water. I will bestow upon you wonderful power. What would you request me?


 * AT +1 & DF +1
 * MP +5
 * Magic Resistance up

=Scenario 39 (Imperial) (10)= (15,29) (22,16)

=Scenario 40 (Imperial) (11)= AT +3 (16, 24) (15, 4)

=Scenario 41 (Imperial) (12)= Crown (10, 6) Mirage Robe (14, 11) (35, 6)

=Scenario 42 (Imperial) (13)= (27, 33)

=Scenario 43 (Imperial) (14)= Rune Stone (6, 3)

=Scenario 44 (Imperial) (15)= Dragonscale (26, 1)

=Scenario 45 (Imperial) (16)= (15,9) (21,9) =Scenario 46 (Imperial) (17)= (12,4) (18,4)

=Scenario 48 (Imperial) (19)= Gleipnir (4, 10)

=Scenario 49 (Imperial) (20)= Rune Stone (16, 29)

=Scenario 50 (Imperial) (21)= Inferno Lance (6, 5) Rune Stone (12, 5)

=Scenario 51 (Imperial) (17)= Gleipnir (7, 6) Gleipnir (22, 3) Rune Stone (27, 20)

=Scenario 52 (Imperial) (18)= Inferno Lance (15, 25) Odin's Buckler (21, 26)

=Scenario 53 (Imperial) (19)= Rune Stone (1, 2)

=Scenario 56 (Independent) (12)= Rune Stone (1, 2)

=Scenario 57 (Independent) (13)= Magic Defense +1 (7, 6) Movement +1 (19, 6)

=Scenario 58 (Independent) (14)= (27,33)

=Scenario 59 (Independent) (15)= Dragonscale (26, 1)

=Scenario 60 (Independent) (16)= (15,9) (21,9)

=Scenario 61 (Chaos) (17)= (22,24)

=Scenario 63 (Chaos) (19)= Gleipnir (7, 6) Gleipnir (22, 3) Rune Stone (27, 20)

=Scenario 64 (Chaos) (20)= Inferno Lance (6, 5) Rune Stone (12, 5)

=Scenario 65 (Chaos) (21)= Inferno Lance (15, 25) Odin's Buckler (21, 26)

=Scenario 66 (Independent) (17)= (22,24)

=Scenario 67 (Independent) (18)= (13,4) (18,4)

=Scenario 70 (Independent) (21)= Dragon Slayer (29, 16)

=Scenario 71 (Prologue) (?1)= (8, 2) A mysterious stone is fit into a strange statue. Will you touch it?

(14, 5) There are beads of sweat on the manly sculpture. Will you taste some?
 * Yes → Rune Stone
 * No → Nothing

(15, 5) The manly sculpture is wet with some liquid that smells sweaty. Will you dare to taste some?
 * Yes → DF +1
 * No → Nothing

(15, 9) Iron Dumbbell
 * Yes → AT +1
 * No → Nothing

(21, 2) The flat-looking sculpture before you begins to speak. “Do you know who I am? Do you dare to speak my name?” What name will you say?

God → Nothing Seaman → AT +2 Seacat → Nothing

=Scenario 73 (Imperial) (?3)=

In turn 21, the witch will teleport in the center which allows you to obtain the assault suit where she was standing.

(14, 4) There seems to be something in a hollow under the floor. Will you look at it?
 * Yes → Assault Suit
 * No → Nothing

=Scenario 75 (Imperial) (19)= Gleipnir (4, 10)

=Scenario 76 (Imperial) (20)= (16,29)

=Scenario 77 (Imperial) (21)= Inferno Lance (6, 5) Rune Stone (12, 5)

Dramatic Edition Only Scenarios
=Scenario 82= (26, 19) Rune Stone

(6, 5) Gleipnir

=Scenario 83= (21, 23) Rune Stone

=Scenario 84= (6, 5) Magical Defense +10

(18, 5) MV +1

=Scenario 85= (18, 14) AT +1 and DF +1, or MP +5, or Magical Defense +10

=Scenario 86= (20, 25) Odin's Buckler

(14, 24) Flame Lance

=Scenario 87= (0, 1) Rune Stone

=Scenario 88= (17, 3) AT +1

(12, 3) MP +2

=Scenario 90= (13, 10) Mirage Robe

(34, 5) Arbalest

(9, 5) MP +3 or AT +1 and DF +1