Langrisser III Scenarios

+ Scenario 1: Assault on the Floating Fortress

Larcuss Kingdom, which has continued to prosper since perpetuity, lies between two countries: Rigüler Empire to the north, and an ally nation, Barral Kingdom, to the south. It has maintained an era of peace through the power of a floating fortress which hovers above its capital, Larcussia.

Today, there was to be a ceremony of ascension for a young knight. Diehärte Kraus has perservered through the rigorous training and now will realize his dream on this day when he will become a knight. Presently, this dream will have come to fruition.

But, a dark will, unfortunate in that it would utterly smash his happiness to pieces, was stealthily approaching the floating fortress, manifest in a horde.

++* Conditions for Victory:


 * Complete destruction of enemies

++* Conditions for Defeat:


 * Death of Diehärte

+++* NPC Units


 * ~ Name ||~ Class ||~ Level ||~ HP ||~ MP ||~ Attack ||~ ? ||~ Defense ||~ Move ||~ Troops ||
 * [characters:Geriord] || Swordmaster || 48 || 39 || 9 || 51 || 26 || 31 || 12 || Infantry x7||
 * [characters:Wiliam] || Gladiator || 27 || 31 || 11 || 45 || 25 || 23 || 12 || Soldier x7 ||
 * Larcuss Commander || Fighter || 1 || 26 || 4 || 32 || 25 || 15 || 12 || Solider x4||
 * Larcuss Commander || Fighter || 1 || 26 || 4 || 32 || 25 || 15 || 12 || Solider x4||

+++* Enemy Units
 * ~ Name ||~ Class ||~ Level ||~ HP ||~ MP ||~ Attack ||~ ? ||~ Defense ||~ Move ||~ Troops ||
 * Rigüler Commander || Hawk Knight || 1 || 23 || 5 || 30 || 25 || 9 || 26 || Harpy x2 ||
 * Rigüler Commander || Hawk Knight || 1 || 23 || 5 || 30 || 25 || 9 || 26 || Harpy x3 ||
 * Rigüler Commander || Hawk Knight || 1 || 23 || 5 || 30 || 25 || 9 || 26 || Harpy x3 ||
 * [characters:Altemüller] || Dragon Lord || 63 || 47 || 14 || 64 || 26 || 35 || 18 || Griffon x8 ||
 * [characters:Varna] || Dragon Knight || 32 || 33 || 13 || 46 || 25 || 23 || 21 || Harpy x5||
 * Rigüler Commander || Hawk Knight || 14 || 31 || 7 || 44 || 25 || 17 || 20 || Harpy x5 ||
 * Rigüler Commander || Hawk Knight || 14 || 31 || 7 || 44 || 25 || 17 || 20 || Harpy x5 ||
 * Rigüler Commander || Hawk Knight || 10 || 30 || 6 || 43 || 25 || 16 || 20 || Harpy x5 ||

+ Scenario 2: Madness at Laffel

In accordance with the plan of Altemüller, field marshal of the Imperial Army, the floating fortress fell. Diehärte and company, frantic but successful in fleeing from the floating fortress, make good their escape in the capital of Laffel.

Without the benefit of aid from Barral Kingdom, Larcuss's ally, it is impossible to even speak of fighting the empire. But, even in Laffel, the flames of war have begun to rage.

++* Conditions for Victory:


 * Complete destruction of enemies
 * Arrival of Diehärte, Layla, and Tiaris at the bottom of the map

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Layla

+++* NPC Units
 * ~ Name ||~ Class ||~ Level ||~ Troops ||
 * [characters:Lalya] || Ordinary Person || 3 || Civilian x4 ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * [characters:Silver Wolf]footnote Appears on Turn 6 /footnote || Thief || 20 || Rouge x4||
 * Thieffootnote Appears on Turn 6 /footnote || Bandit ||2 || Rouge x4 ||

+++* Enemy Units
 * ~ Name ||~ Class ||~ Level ||~ Troops ||
 * [characters:Dios] || Archer Knight || 3 || Centuars x3 ||
 * [characters:Rudd]|| Fighter || 15 || Solider x3||
 * Barrel Commander || Lord || 2 || Pike x4 ||
 * Barrel Commander || Lord || 1 || Pike x4 ||
 * Barrel Commander || Lord || 1 || Pike x4 ||
 * Barrel Commander || Lord || 1 || Pike x4 ||
 * Barrel Commander || Fighter || 2 || Solider x4 ||
 * Barrel Commander || Fighter || 1 || Solider x4 ||
 * Barrel Commander || Fighter || 1 || Solider x4 ||
 * Barrel Commander || Fighter || 1 || Solider x4 ||
 * Barrel Commander || Fighter || 1 || Solider x4 ||
 * Barrel Commander || Knight || 1 || Trooper x4 ||
 * [characters:Wilder]footnote Appears on Turn 6 /footnote || Mad King || 55|| Legion x8 ||
 * Barrel Supreme Commanderfootnote Appears on Turn 6 /footnote || High Lord || 20 || Halberd x5 ||
 * Barrel Commanderfootnote Appears on Turn 6 /footnote || Gladiator || 19 || Infantry x5 ||
 * Barrel Commanderfootnote Appears on Turn 6 /footnote || High Lord || 19 || Halberd x5 ||
 * Barrel Commanderfootnote Appears on Turn 6 /footnote || Silver Knight || 20 || Lancer x5 ||
 * Barrel Commanderfootnote Appears on Turn 6 /footnote || Silver Knight || 20 || Lancer x5 ||

+ Scenario 3: The Blademaster with Sad Eyes

The portion of the Rigüler Imperial Army led by Field Marshal Altemüller which had captured the “floating fortress” used this fortress to exact tributary payment from Larcuss's capital city, Larcussia; as a result, Larcuss Kingdom was virtually ruined.

But, Diehärte, Tiaris, and Layla, having made good their escape to the heart of Viscount Raymond's feudal domain, muster troops there, polish their strategy to retake the kingdom's capital, and bide their time for a counterattack. Now, half a year has passed since the fall of the floating fortress; the troops are in order, and the day for carrying out the plan has come.

Diehärte, entrusted with the command of an independent force, has gone on a journey to win over the aid of Strategos Torrand. On the way, he takes a path by a village inhabited by a man bearing the title of Blademaster.

++* Conditions for Victory:


 * Defeat of Grove

++* Conditions for Defeat:


 * Death of Diehärte
 * Complete destruction of the villagers

+++* NPC Units
 * ~ Name ||~ Class ||~ Level ||~ Troops ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * Ordinary Person || Ordinary Person || 1 || Civilian x4 ||
 * [characters:Gilbert] || Lord || 6 || Trooper x5 ||

+++* Enemy Units + Scenario 4: General Geier
 * ~ Name ||~ Class ||~ Level ||~ Troops ||
 * [Grove] || Summoner || 16 || Dark Guard x4|||
 * Monster || Ghoul || 3 || Zombie x2 ||
 * Monster || Ghoul || 3 || Skeleton x2 ||
 * Monster || Ghoul || 3 || Skeleton x2 ||
 * Monster || Ghoul || 3 || Skeleton x2 ||
 * Monster || Ghost || 3 || Phantom x2 ||
 * [characters:Coty] || Ghost || 2 || Spectors x2||
 * Monsterfootnote First Reinforcments after Grove's are killed/footnote || Ghoul || 2 || Skeleton x2 ||
 * Monsterfootnote First Reinforcments after Grove's are killed/footnote || Ghoul || 2 || Zombie x2 ||
 * Monsterfootnote First Reinforcments after Grove's are killed/footnote || Ghost || 2 || Phantom x2 ||
 * Monsterfootnote First Reinforcments after Grove's are killed/footnote || Ghost || 2 || Phantom x2 ||
 * MonsterfootnoteSecond Reinforcments after Grove's are killed [[/footnote] || Ghoul || 3 || Zombie x2 ||
 * MonsterfootnoteSecond Reinforcments after Grove's are killed /footnote || Ghoul || 3 || Zombie x2 ||
 * MonsterfootnoteSecond Reinforcments after Grove's are killed /footnote ||  Ghost || 3 || Phantom x2 ||
 * MonsterfootnoteSecond Reinforcments after Grove's are killed /footnote ||  Ghost || 3 || Phantom x2 ||
 * MonsterfootnoteThird Reinforcments after Grove's are killed /footnote ||  Ghoul || 3 || Zombie x3 ||
 * MonsterfootnoteThird Reinforcments after Grove's are killed /footnote ||  Ghoul || 3 || Skeleton x3 ||
 * MonsterfootnoteThird Reinforcments after Grove's are killed /footnote ||  Ghoul || 7 || Skeleton x5 ||
 * MonsterfootnoteThird Reinforcments after Grove's are killed /footnote ||  Ghost || 3 || Phantom x3 ||
 * MonsterfootnoteThird Reinforcments after Grove's are killed /footnote ||  Ghost || 6 || Phantom x6 ||

Having won the heart of the powerful ally called “Blademaster Gilbert,” Diehärte heads towards the land of Baron Torrand. Along the way, on a mountain road he notices citizens of Larcuss being harried by General Geier and the Imperial Army.

In order to rescue the citizens from the Imperial Army, Diehärte makes a stand against General Geier.

++* Conditions for Victory:


 * Complete destruction of all enemies but Geier

++* Conditions for Defeat:


 * Death of Diehärte
 * Complete destruction of the NPCs

+ Scenario 5: Wily General Emaillink Altemüller, Field Marshal of the Imperial Army, received the information from Geier and sent General Emaillink to the mansion of Baron Torrand, to strike before Diehärte and company make contact.

But, through the guidance of the Baron's daughter, Luna, Diehärte and company arrived at the Baron's mansion more quickly than thought possible, only to find a battle raging between the Baron and Emaillink.

++* Conditions for Victory:


 * Defeat of Emaillink
 * Complete destruction of the intercepting enemy assault force
 * Arrival of the PCs inside of the mansion

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Torrand

+ Scenario 6: Double Enemy Diehärte, having joined up with Luna, daughter of the genius tactician Baron Torrand, in order to execute the cunning plan given by the Baron, have come between the forces of the Rigüler Empire and Barral Kingdom on their national border. Fighting between both countries there would deflect notice from their own intentions, buying some time to realize their goal.

++* Conditions for Victory:


 * Complete destruction of enemies
 * During the fighting between the Imperial and Barral forces, retreat with all allies to the opposite shore

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 7: Mountain Pass Reunion The strategy succeeded in opening hostilities between the armies of the Rigüler Empire and Barral Kingdom. Continued hostilities could buy the party enough time.

Diehärte and company had begun to move to Lushiris Gate, their first destination, passing through the Railym Mountains. But there, a precious but sorrowful reunion was awaiting Diehärte.

++* Conditions for Victory:


 * Defeat of Flaire

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 8: Lushiris Gate In times long past, Lushiris Gate was built in order to guard against demonic invasion. Gates were built in all four directions to complement the power of the Gate. At the time when war broke out, it seems that its functionality was interrupted; the seal binding the demons is growing increasingly weaker.

The moment when Lushiris Gate would need to be restored, to forestall the coming demonic offensive, was quickly approaching. So, the party has travelled to the southern gate in order to meet its warden, Sophia. But enemies are also seeking her and have made preparations against the arrival of Diehärte and company.

++* Conditions for Victory:


 * Defeat of Do Kahni

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 9: Shaman Attack Sophia, Warden of the Southern Gate, has been taken away by the Shika Tribe. Moreover, it is said that she will be used as the sacrifice in a ceremony. As it stands, not only can she not reinstate the Gate, but also her own life is in danger. The party has set foot in the mountain region, but have seen no signs of life in the viscinity of the Shika Tribe's headquarters.

++* Conditions for Victory:


 * Complete destruction of enemies

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 10: Ceremony of Scorching Heat While Viscount Raymond fights with General Bortz, General Geier sallies forth to snatch away the capital of occupied Laffel. At about the same time, Diehärte and company, having defeated both Do Kahni and Ka Shind, have finally set foot in the cave which serves as headquarters for the Shika Tribe. Tonight is precisely the night of the full moon, when the ceremony is set to take place….

++* Conditions for Victory:


 * Defeat of Keh Shikairo within 19 turns

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Sophia

+ Scenario 11: Spectral Lady

Now that the party has rescued Sophia from being sacrificed by the Shika Tribe and Sophia has joined up, Diehärte and company head towards the eastern gate. However, in the forest ahead, there is a suspicious-looking shadow which always follows them yet shies away from human contact.

++* Conditions for Victory:


 * Rescue of NPC

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of NPC

+ Scenario 12: Sage Fauvel Now that Diehärte and company have defeated Ferakia, Demon General of Velzerla, their path leads directly to the eastern gate, governed by Sage Fauvel. But precisely when the party comes into sight of the eastern gate, Imperial soldiers invade.

++* Conditions for Victory:


 * Destroy all enemies in 14 turns

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Fauvel
 * Time up

+ Scenario 13: Holy Beast Diehärte's independent force, now bolstered by the addition of Sage Fauvel, Sophia's father and warden of the eastern gate, head towards the western gate, leaving the emancipation of the northern gate to Raymond's group. It turns out that the warden of this gate is not human. However, by the time the party has arrived at the western gate, Ruud and the Barral army, following the orders of the Dark Knight, had already laid siege to it.

++* Conditions for Victory:


 * Complete destruction of enemies

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Jügler

+ Scenario 14: Fugitive Dios Thanks to the efforts by Diehärte and company, the power of all four gates has returned to normal. Thus, both Lushiris Gate and its radiant light have been renewed. Because of this, the hordes of demons became unable to strike. However, this granted no defense against higher level demons. In order to gain power against this kind of demon, the independent party was given orders to seek the Haja no Ken (sword of “evil-defeating,” or malice-rending). As the party hurries on its way to fulfill these orders, they observe General Dios being pursued by the Barral army.

++* Conditions for Victory:


 * Defeat of Flaire

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Dios

+ Scenario 15: Haja no Tsurugi The party, now bolstered by the addition of Dios, who fled the Barral Army, hurries to the ruins of Estool, where the Haja no Tsurugi sleeps, taken from a foreign kingdom long, long ago. In this place where each cause comes together, history is certain to be made…

++* Conditions for Victory:


 * Complete destruction of enemies

++* Conditions for Defeat:


 * Death of Diehärte
 * Loss of the Haja no Tsurugi

+ Scenario 16: Call to Arms Bolstered by many new friends and the acquisition of the Haja no Tsurugi, Diehärte's mobile division decides next to recapture the capital of Laffel.

Since the Dark Knight is seldom absent from Laffel for any length of time, their margin for victory is slim. However, the Dark Knight will likely leave Laffel to answer a call to arms.

A key element in the party's plan to fake a call to arms in coordination with those left behind to keep tabs on Laffel.

Diehärte has asked to be given the chance to infiltrate Laffel alone. Now the day the stratagem will be executed grows near.

++* Condition for Victory:


 * Complete annihilation of enemies

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 17: Operation Recapture Laffel By attacking Fort Rogier, Diehärte's mobile division successfully drew the Dark Knight from Laffel, allowing them to switch over to their true goal, the recapture of Laffel.

However, while the mobile division makes way to Laffel, the war situation on Lord Raymond's front has taken a serious turn for the worse.

++* Condition for Victory:


 * Defeat of Flaire

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 18: Ultimate Military Device of Antiquity After Diehärte and company defeated Flaire and reclaimed Laffel, they soon found themselves faced with the problem posed by the cruel slaughter of the main troops.

Without a doubt, they now had to defeat the Empire's magically propelled giant soldier and rescue Lord Raymond.

++* Condition for Victory:


 * Defeat both General Bortz and the magically-propelled giant soldier, Galshook

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 19: Bortz the Man After the destruction of the Galshook, General Bortz gathered his remaining troops and began a retreat, to prevent the complete annihilation of his men.

This is just like Bortz, to accept even defeat with manly stoicism and move on.

However, Diehärte's mobile division refuses to allow him this chance to escape. As soon as they have reformed their troops, they continue their pursuit.

++* Condition for Victory:


 * Defeat of Bortz

++* Conditions for Defeat:


 * Death of Diehärte
 * Bortz's arrival at the skyboat

+ Scenario 20: Fighting in the Vast Skies Since General Bortz fought to his last breath to let the majority of his subordinates escape, he gave a fierce accounting of himself. During that battle, he showed that even to his death, he was a true man.

Having defeated Bortz and captured the skyboat, Diehärte quickly set sail to rescue Lord Raymond from his convoy to the Empire.

And now, a fierce battle was about to ensue in the vast skies.

++* Condition for Victory:


 * Defeat of the Commander in 29 turns

++* Conditions for Defeat:


 * Death of Diehärte
 * Time runs out

+ Scenario 21: The Lovely Capitol, Larcussia The mobile force rescued Lord Raymond from the convoy of Imperial skyboats and then hastened to the royal capitol of Larcussia to reinforce the decimated troops there.

They must recapture that place if they wish to have restored the Kingdom of Larcuss in both name and truth.

But, wily General Emaillink stands in their way.

++* Condition for Victory:


 * Destruction of all enemies

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 22: To a New Battle About one year after Viscount Raymond mustered troops, Diehärte and company liberated the royal capitol.

After that, Raymond became King Sieghart, ruler of the new country, Elthlead.

Since the time Field Marshal Altemüller had to withdraw his troops due to a shortage of supplies, he has steadily made preparations for the recapture of Larcuss.

In contrast, the Elthlead army's first move has been to use the speed and power of the mobile attack force to capture an Imperial base along the national border.

++* Condition for Victory:


 * Destruction of all enemies

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 23: Necromancy, Redux At last, Velzeria has begun to mobilize. But, their movements have been cloaked in shadows.

Now, Grove has led a legion of monsters against a village on the Elthlead border.

Diehärte and company overcome their fatigue and set out towards the border village in order to save the villagers.

++* Condition for Victory:


 * Defeat of all enemies

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of all NPCs

+ Scenario 24: The Field Marshal's Determination Velzeria, country of monsters, has begun a full-scale invasion.

The mobile division was defending the border villages but got a high priority recall because of the Empire's attack on the royal capital.

But, who will ultimately win in this battle between three foes: the Empire, Velzeria, or Larcuss?

++* Condition for Victory:


 * Defeat of all enemies

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Sieghart

+ Scenario 25: Light Over Shadow The great sorceress Jessica has said that as things stand now, the Haja no Tsurugi can't defeat the demon blade held by the demons, the Alhazard.

Several elements are needed to increase the power of the Haja no Tsurugi. One ingredient is the presence of Olver. So, Diehärte and company have journeyed out to meet Olver.

++* Condition for Victory:


 * Defeat of all enemies

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Olver

+ Scenario 26: Suspicion Is this claimant to the throne really of the Larcuss royal bloodline? Didn't the Imperial army execute every member of the royal bloodline?

What in the world is going on….?

As suspicions seethe, the mobile division hurries straight to the royal capital. However, everyone is struck by feelings of foreboding.

++* Condition for Victory:


 * Defeat of the royal claimant Richard

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 27: Doppleganger Ferakia Ferakia's attempt to throw Elthlead into chaos by taking the form of a royal claimant was easily seen through thanks to the power of the holy sword, the Langrisser.

Diehärte and company have taken this chance to start their journey to Velzeria to overthrow the leader of the demons, Böser.

However, in a swamp on the way, the Doppelganger Ferakia lay in wait, hoping for a chance to blot out the dishonor of her last defeat.

++* Condition for Victory:


 * Defeat of Ferakia

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 28: Demon Defense Force Diehärte and company have defeated one of the three demon generals, Doppelganger Ferakia, and headed on towards Velzeria Castle.

However, at the gates of that castle, Necromancer Grove awaits them with a potent defense force.

++* Condition for Victory:


 * Defeat of Grove

++* Condition for Defeat:


 * Death of Diehärte

+ Scenario 29: Böser, Master of the Demon Blade In the lowest levels of Velzeria Castle, Böser patiently awaits the arrival of his prey.

“So the human chosen by Lushiris is this powerful. This should be fun…”

Now, the fight for the world of humans shall begin in earnest…

++* Condition for Victory:


 * Defeat of Böser

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Varna's sister, Anna

+ Scenario 30: Behind the Mask Although Böser was defeated successfully, the sealing of Alhazard was not completed.

At Varna's death, Altemüller takes away Alhazard in a rage of fury to exact his revenge on the Rigüler Empire.

As the chase after Altemüller is about to commence, a report of an attack from the Barral Kingdom comes in.

Being startled by the unfolding events, Diehärte decides that protecting the citizens of Neref is a more urgent matter at hand.

++* Conditions for Victory:


 * Complete destruction of enemies

++* Conditions for Defeat:


 * Death of Diehärte

Destruction of the Floodgate

+ Scenario 31: Threads between People The Dark Knight shows his true face, being the familiar one of the thought-dead Geriord.

When finding out about it, Diehärte's heart becomes enshrouded in sadness.

Furthermore, the malicious influence of Velzeria could still be felt in the air surrounding Geriord.

Could this all be Velzeria's doing? And is this the source of King Wilder's insanity as well?

To uncover the truth the division makes its way to the Kingdom of Barral.

++* Conditions for Victory:


 * Defeat or persuade Flaire

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 32: The Insanity of King Wilder Thanks to Diehärte's wholeheartedly attempt, Flaire was convinced to put down arms.

Together they set out to cure King Wilder of his madness.

At last Diehärte's company arrives in the heart of the Barral Kingdom.

Here they expect to find out what the cause for King Wilder's insanity really is.

++* Conditions for Victory:


 * Defeat Wilder

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 33: Unwavering Loyalty The cause for the insanity of King Wilder turned out to be Velzeria after all.

Geriord who recovers to his true self temporarily, conveys the fact.

To save his beloved Layla and to see her one last time, Geriord chooses to have the worm expelled from his body. But with the worm gone Geriord now has only little time left.

In the meantime Altemüller has launched an attack on the city of Laffel. His demonic forces show no mercy to anyone in their way.

Having to witness the massacre with his own eyes, Emaillink can no longer bear to side with the demons.

++* Conditions for Victory:


 * Defeat Rag the Wormmaster

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of Layla

+ Scenario 34: The Shape of a Heart As the chosen of the Demon Sword Alhazard, Altemüller ascended to be the sovereign ruler of the Demon Tribe.

Sitting on the throne of the Rigüler Empire,he patiently awaits the arrival of Diehärte and his companions.

The upcoming battle would be the last chance to prevent Altemüller from becoming Böser irrevocable.

Now, only the Holy Sword Langrisser carries onward the flame of hope, as it moves toward the Imperial Capitol.

++* Conditions for Victory:


 * Defeat Altemüller

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 35: The True Enemy At the hands of the demonic deity Chaos, Paul arises from the dead as the new Böser.

To serve as a ceremonial sacrifice for the revival of Chaos, Diehärte's beloved is abducted by Demon General Geier.

Having its lines bolstered up by Altemüller and Varna, the division sets out one more time towards the Velzerian Castle, to prevent the revival of the God of Chaos and to rescue the abducted dearest…

++* Conditions for Victory:


 * Defeat Demon General Geier

++* Conditions for Defeat:


 * Death of Diehärte

+ Scenario 36: The Birth of a Legend After the division strikes down Demon General Geier and begins descending into the deeper parts of Castle Velzeria, the companions are welcomed by an eerie light bearing ill omen undoubtedly.

From the inner part Paul's voice can be heard, offering up ceremonial chants to the God of Chaos.

Should the ceremony be completed, not only would the Demonic God terrorize the world again but also would her soul fall into eternal darkness.

And so the battle for Diehärte's beloved and the fate of all mankind unfolds.

++* Conditions for Victory:


 * Defeat Böser within 17 turns

++* Conditions for Defeat:


 * Death of Diehärte
 * Death of the Hostage


 * ~ Name ||~ Class ||~ Level ||~ HP ||~ MP ||~ Attack ||~ ? ||~ Defense ||~ Move ||~ Troops ||
 * [characters:Chaos] || Lord of Chaos || 85 || 64 || 41 || 77 || 27 || 53 || 14 || Lesser Demonx6 ||

= References =